How to Play

Entry Point: Do You Need Anything Else to Play This?

Quick Answer: Beginners should start with a standalone product like D&D 5e’s Starter Set or Pathfinder’s Beginner Box—these include everything you need to play immediately without extra purchases. Research free quickstart rules if you’re unsure about investing in a game.

Not all tabletop RPGs are created equal when it comes to getting started. Some give you everything you need in one box or book. Others expect you to buy multiple products before you can play. This guide breaks down the different types of entry points so you know exactly what you’re getting into before spending money.

What “Entry Point” Means

An entry point is the product or method that lets you start playing a TTRPG for the first time. Some games have a single, clear starting place (like a beginner’s box). Others scatter the essentials across multiple books, leaving beginners to figure out what they actually need.

For example, Dungeons & Dragons has multiple entry points: the Starter Set includes pre-made characters and a short adventure, while the Player’s Handbook is the core rulebook but doesn’t include an adventure. You could start with either, but they serve different purposes. Meanwhile, a game like Blades in the Dark provides all core rules in one book—no extras required.

Entry points also vary in complexity. A beginner-friendly box might simplify rules to avoid overwhelming new players, while a core rulebook assumes you’re ready to digest all mechanics at once. Always check if a product is labeled “introductory” or “complete” to avoid surprises.

Standalone Products — Everything Included

Standalone products are the easiest way to start. They include all necessary rules, character creation tools, and often a premade adventure. Examples:

  • Beginner Boxes: D&D Starter Set, Pathfinder Beginner Box, and Call of Cthulhu Starter Set all provide trimmed-down rules, pre-generated characters, dice, and an adventure. These are designed for total newcomers—no extra purchases needed.
  • Complete Rulebooks: Games like Mausritter or Into the Odd fit all rules, character creation, and sometimes starter adventures into a single book. These are great if you prefer fewer components and don’t mind reading the full rules upfront.
  • All-in-One Games: Fiasco or Honey Heist are ultra-light RPGs where the entire game fits in a pamphlet or small book. These often require no prep, just a group willing to jump in.

Standalone products are ideal if you want to test a system without committing to multiple purchases. However, they may lack depth—the D&D Starter Set doesn’t include rules for creating custom characters, for instance. If you love the game, you’ll eventually need to upgrade.

Products That Require Another Purchase First

Some RPGs expect you to buy multiple books to play. This is common in long-running systems (D&D, Shadowrun) or games with dense lore (Warhammer 40k RPGs). Here’s what to watch for:

  • Core Rulebooks Without Adventures: Many core books (D&D Player’s Handbook, Vampire: The Masquerade 5E) teach you how to play but don’t include a ready-to-run story. You’ll need a separate adventure book or to create your own, which can be daunting for beginners.
  • Splintered Rules: Games like GURPS or Traveller split rules across multiple volumes (e.g., Basic Set and Campaigns). You might need two or three books just to start. Always check the product description for phrases like “requires the core rulebook.”
  • Expansion-Dependent Games: Some indie RPGs release “quickstart” versions with basic rules, then expect you to buy expansions for full content. For example, Troika!‘s core book is complete, but many fan-made adventures assume you own supplemental zines.

These games aren’t necessarily bad—they often offer more depth—but they’re harder to start. Research before buying: look for online guides or ask communities, “What’s the minimum I need to play?”

Free Entry Points — How to Start Without Spending Money

Free options exist if you’re unsure about investing in a game. These include:

  • Quickstart Rules: Many publishers offer free PDFs with basic rules and a sample adventure. Call of Cthulhu, Alien RPG, and Cyberpunk Red all have official quickstarts. These are stripped-down but fully playable.
  • SRDs (System Reference Documents): Games like D&D and Pathfinder release free online rules (often called SRDs) with core mechanics but less lore or artwork. These let you test the system legally, though they’re less beginner-friendly than polished starter sets.
  • Community-Made Content: Sites like Itch.io host free or pay-what-you-want RPGs (Risus, Lasers & Feelings). These are often simple, creative, and require no prep. Some even fit on a single page.
  • Library or Borrowed Books: Local libraries sometimes carry RPG rulebooks. Alternatively, ask friends if you can browse their collection before buying your own copy.

Free entry points are low-risk but may lack polish or support. Quickstarts often omit advanced rules, and SRDs can feel dry without the full book’s examples and artwork. Still, they’re perfect for trying a game before spending money.

Final Considerations

Before choosing an entry point, ask:

  • Do I want simplicity or depth? Beginner boxes are easier but may feel limiting later.
  • Am I okay with homebrewing? Games without premade adventures require more prep work.
  • Is my group willing to learn? Complex systems need patient players.

There’s no “right” way to start—just what works for you. Prioritize clarity over hype, and don’t assume expensive means better. Many great RPGs cost less than a pizza.

Frequently Asked Questions

Q: Can I play D&D without buying the Player’s Handbook?

Yes, the D&D 5e Starter Set includes everything you need for your first few sessions, including pre-made characters and an adventure.

Q: What’s the difference between a beginner box and a core rulebook?

A beginner box is simplified and includes pre-made content, while a core rulebook contains the full rules and expects you to create your own characters and adventures.

Q: Are free quickstart rules enough to run a full campaign?

Quickstart rules are great for testing a system but often lack the depth needed for a long-term campaign. You’ll likely need the full rulebook for extended play.